Making Gray-Zone Activity More Black and White
March 19, 2018 | DARPAEstimated reading time: 2 minutes
An emergent type of conflict in recent years has been coined “gray zone,” because it sits in a nebulous area between peace and conventional warfare. Gray-zone action is not openly declared or defined, it’s slower, and is prosecuted more subtly—using social, psychological, religious, information, cyber and other means to achieve physical or cognitive objectives with or without violence. The lack of clarity of intent—the grayness—makes it challenging to detect, characterize, and counter an enemy fighting this way.
To better understand and respond to an adversary’s gray-zone engagement, DARPA’s Strategic Technology Office today announced a new program called COMPASS, which stands for Collection and Monitoring via Planning for Active Situational Scenarios. The program aims to develop software that would help clarify enemy intent by gauging an adversary’s responses to various stimuli. COMPASS will leverage advanced artificial intelligence technologies, game theory, and modeling and estimation to both identify stimuli that yield the most information about an adversary’s intentions, and provide decision makers high-fidelity intelligence on how to respond–-with positive and negative tradeoffs for each course of action.
“The ultimate goal of the program is to provide theater-level operations and planning staffs with robust analytics and decision-support tools that reduce ambiguity of adversarial actors and their objectives,” said Fotis Barlos, DARPA program manager. “As we see increasingly more sophistication in gray-zone activity around the world, we need to leverage advanced AI and other technologies to help commanders make more effective decisions to thwart an enemy’s complex, multi-layered disruptive activity.”
Current military decision-making follows a well-understood and effective OODA loop—Observe, Orient, Decide and Act. This is how planning is done in various geographic areas around the world, which works for traditional kinetic scenarios, Barlos said. This process, however, is not effective in gray zone warfare. Signals in the environment are typically not rich enough to draw any conclusions, and, just as often, adversaries could implant these signals to induce ambiguity. COMPASS aims to add a dynamic, adaptive element to the OODA loop for complex, gray-zone environments.
The COMPASS program will leverage game theory for developing simulations to test and understand various potential actions and possible reactions by an adversary employing gray-zone activity. Barlos quickly noted, however, that the program is not about developing new sensory technologies, virtual reality systems or other advanced hardware. The program focuses rather on advanced software that would quickly present options to decision makers by assimilating a large amount of intelligence collected using existing, state of the art systems (such as standard video exploitation, or textual analysis tools) related to rapidly changing scenarios.
“We’re looking at the problem from two perspectives: Trying to determine what the adversary is trying to do, his intent; and once we understand that or have a better understanding of it, then identify how he’s going to carry out his plans—what the timing will be, and what actors will be used,” Barlos said. “The first is the what, and second is the where, when, and how.
“But in order to decide which of those actions is important you need to analyze the data, and you need to understand what different implications are and build a model of what you think the adversary will do,” he said. “That’s where game theory comes in. If I do this, what will the adversary do? If I do that, what might he do? So it is using artificial intelligence in a repeated game theory process to try to decide what the most effective action is based on what the adversary cares about.”
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