Virtual Reality for Enterprise and Industrial Markets
May 29, 2018 | PRNewswireEstimated reading time: 1 minute
While enterprise markets have made use of professional-grade virtual reality (VR) technology for some time, the recent debut of consumer-grade VR head-mounted displays (HMDs) from companies like Facebook/Oculus, HTC, and Samsung has raised the profile of VR immeasurably and, more importantly, sparked the potential for enterprise VR use cases leveraging consumer-grade VR solutions. In addition to the availability of low-cost consumer grade VR solutions, the adoption of VR among enterprises is motivated by the opportunity for increased productivity, improved results, and efficiency through the greater level of immersion that VR applications offer compared to more conventional means.
Even with the continuing growth, however, market adoption of enterprise VR use cases is moving slower than previously anticipated due to market acceptance lagging behind for the education and location-based entertainment use cases. Lagging market acceptance in these two use cases is due to a slower adoption of smartphone HMDs; in education because of the cost of hardware and access to smartphones, and in location-based entertainment because many venues desire higher immersion/quality VR experiences, which smartphone HMDs cannot deliver. Despite some retrenching in the market, however, there is momentum and accelerated activity, particularly for location-based entertainment and medical therapy use cases. Tractica forecasts that worldwide enterprise VR hardware and software revenue will increase from $1.0 billion in 2018 to $12.6 billion annually by 2025.
This Tractica report provides global market forecasts for the period from 2016 through 2025 for annual unit shipments and associated revenue for VR hardware and content in the enterprise sector. The analysis covers HMDs as well as software applications and content creation tools. Market sizing and forecast data is segmented by five major regions and five different application markets are examined including education, virtual prototyping/3D modeling, location-based entertainment, training and simulation, and medical therapy.
Suggested Items
Industrial Robotics Market is Set to Surpass Valuation of $235.38 Billion by 2033
05/12/2025 | Globe NewswireThe global Industrial robotics market was valued at US$ 26.99 billion in 2024 and is expected to reach US$ 235.28 billion by 2033, growing at a CAGR of 27.2% over the course of forecast period, 2025–2033.
Global SiC Substrate Revenue Declines 9% in 2024; Long-Term Demand Remains Strong as 8-Inch Roadmap Gains Momentum
05/12/2025 | TrendForceTrendForce’s latest research shows that weakening demand in the automotive and industrial sectors has slowed shipment growth for SiC substrates in 2024.
GPV Posts Balanced Q1 2025; Continued Focus on Adapting to New Market Conditions
05/12/2025 | GPVDanish-based GPV, the second-largest European-headquartered EMS company, has had a satisfactory and balanced start to 2025. In the first quarter, the Group reported sales of DKK 2.2 billion and earnings (EBITDA) of DKK 143 million.
DELO Thrives Amid Global Economic Uncertainty
05/09/2025 | DELODELO, one of the world’s leading manufacturers of high-tech adhesives as well as dispensing and curing equipment, has announced that it has achieved over €245 million ($265 million) in revenue during the 2024/2025 fiscal year (ending March 31, 2025).
AI Chips for the Data Center and Cloud Market Will Exceed US$400 Billion by 2030
05/09/2025 | IDTechExBy 2030, the new report "AI Chips for Data Centers and Cloud 2025-2035: Technologies, Market, Forecasts" from market intelligence firm IDTechEx forecasts that the deployment of AI data centers, commercialization of AI, and the increasing performance requirements from large AI models will perpetuate the already soaring market size of AI chips to over US$400 billion.