-
- News
- Books
Featured Books
- smt007 Magazine
Latest Issues
Current IssueMoving Forward With Confidence
In this issue, we focus on sales and quoting, workforce training, new IPC leadership in the U.S. and Canada, the effects of tariffs, CFX standards, and much more—all designed to provide perspective as you move through the cloud bank of today's shifting economic market.
Intelligent Test and Inspection
Are you ready to explore the cutting-edge advancements shaping the electronics manufacturing industry? The May 2025 issue of SMT007 Magazine is packed with insights, innovations, and expert perspectives that you won’t want to miss.
Do You Have X-ray Vision?
Has X-ray’s time finally come in electronics manufacturing? Join us in this issue of SMT007 Magazine, where we answer this question and others to bring more efficiency to your bottom line.
- Articles
- Columns
- Links
- Media kit
||| MENU - smt007 Magazine
A Not So Surprising Focus for Flex in the XR Realm
March 14, 2018 | Dan FeinbergEstimated reading time: 12 minutes

Dan Feinberg has been covering augmented, virtual, and mixed-reality advancements for I-Connect007 for the last few years. Flex, a well-known and respected major player in the global manufacturing industry but not a company that we previously associated with this segment, distributed a press release recently on their involvement in this realm. So we contacted them and were introduced to Eric Braddom, VP of Extended Reality (XR) Product Management. He graciously agreed to be interviewed, thus adding to our expanding coverage of the disruptive technology of augmented, mixed and/or virtual reality, or as Flex calls it, "extended reality," or XR.
Dan Feinberg: Eric, how are you?
Eric Braddom: I'm doing well; I really appreciate your time. It's a pleasure to get to talk to you today.
Feinberg: Well I appreciate you taking the time to talk with me also. This is a topic that I've been covering for a couple of years and it's something that I'm very interested in, both professionally and personally. On top of that, I did not realize that Flex was so involved with this until recently, or I would have visited you at CES. As you know, CES is crazy. You can't possibly cover it all. I've been covering CES for about 18 years, since I failed retirement.
Braddom: Yeah, it's also a fun place to be, but it's also exhausting. I'm happy to introduce the reference design team and answer your questions and talk about what we're trying to do.
Feinberg: I appreciate that. I've had a lot of experience dealing with Flex back in the early Flextronics days, and you were one of my good customers back in the Dynachem days. In recent years, I've had a couple of clients doing business with you
Braddom: You must know a lot of people here then.
Feinberg: I do. I knew some of the founders of your company back in the ‘80s. And then I've known some of your assembly folks in Mexico and Zhuhai. But more on the manufacturing side, obviously. Eric, can you tell me just a little bit about your background and what you do in your present position?
Braddom: I'm responsible for product management for the extended reality devices. I have a responsibility for the design team, and supporting the businesses inside of Flex that are entertaining AR/VR solutions. They might be looking at manufacturing engagements, they may be looking at joint design engagements, or leveraging the reference design. As you know, there are different ways that Flex engages with customers, but we provide design insight and experience, based on a lot of research on the trends, components and technologies that we can use to help customers.
Prior to coming to Flex, I was the vice president of strategy and marketing for the consumer division at TE Connectivity. Then before that, I spent many years in semiconductors, most notably with Texas Instruments in DLP™ Products. That's where I was introduced to a lot of the imaging, light field kind of technologies. And then before that I ran the video and imaging DSP business at TI.
Feinberg: How long has Flex been involved with AR, VR, and MR?
Braddom: Flex has been exploring AR in-house and developing related projects since 2014, working with companies like Atheer and Jaunt VR. Many projects we do for customers require strict confidentiality while others are public. For example, you probably saw the press release about Flex manufacturing a DAQRI product.
Feinberg: Is Flex manufacturing or planning to manufacture and market any of these products under their own name, or are they all done as an assembler and manufacturer for others?
Braddom: We don't have our own retail brand, so everything that we're doing is meant to help our customers. There's no intention here to compete with our customers. The genesis of the reference design really came about because companies in this space were having such a challenging time developing the products, getting access to the components they needed and getting support for those components, which, really, were only accessible to very high-volume cell phone manufacturers. That's one area where we can help them, but it's also very difficult even for customers that made it through the prototype stage. The prototypes weren't designed to be manufactured, and there were a lot of things that had to be redesigned. In addition, they didn't have an established supply chain that could support ramping the volume.
There was just a substantial number of challenges. If you look at all the disciplines needed to make a pair of AR glasses these days, you need not only optical mechanical engineers and optical designers, but you need people that understand eye glasses and people that understand the ergonomics of putting something on your head. You need advanced thermal simulation capability, high-speed signal analysis and modeling. It requires material science. It's very challenging, in that you need so many disciplines and competencies. And as it becomes more popular, there are customers that are just deciding for the first time that they would like to get into this, and so, for them especially, a reference design can help them get started.
Feinberg: I've had a chance to do some trials and comparisons, which I covered in a recent article. The focus was, in fact, on some of the leading VR assemblies. Of course, the HTC Vive and the Oculus Rift have been out for a while, but there are several others. To me, one of the biggest things that made AR/VR take kind of a step up, not so much in the professional end but more in the gaming end of it is its inclusion and enhancement in the last Windows 10 update and the various apparently enhanced partnerships between the hardware suppliers and Microsoft. A highly valuable potential and already in use is in the professional end in some areas such as home design, medical, military training and so forth. With the Windows 10 inclusion of AR, VR, and MR into the latest operating system, particularly with the creator's edition, I've seen a lot more interest overall.
Braddom: Yes, I think you see VR for design visualization more on the business side. That's one that we see emerging—the ability to visualize your designs.
Feinberg: I noticed that you use the term extended reality, or XR, which I haven't seen used much. You've generally been using AR/VR or MR for mixed reality. What is XR referring to exactly?
Braddom: It's just a term that's used as a placeholder to represent all three of those, because a lot of people don't know the difference. As you know, AR, VR, and MR are all very different, but not a lot of people understand the differences between them. For external purposes, I use XR, but like you, I find myself saying AR/VR a lot too.
Feinberg: Right, so XR is kind of a catchall that you use.
Braddom: That's right.
Feinberg: In this realm, what are you seeing the most interest in? Is it headsets or glasses, or headsets with mics, with earphones, or what?
Page 1 of 2
Suggested Items
DownStream Acquisition Fits Siemens’ ‘Left-Shift’ Model
06/26/2025 | Andy Shaughnessy, I-Connect007I recently spoke to DownStream Technologies founder Joe Clark about the company’s acquisition by Siemens. We were later joined by A.J. Incorvaia, Siemens’ senior VP of electronic board systems. Joe discussed how he, Rick Almeida, and Ken Tepper launched the company in the months after 9/11 and how the acquisition came about. A.J. provides some background on the acquisition and explains why the companies’ tools are complementary.
Elementary Mr. Watson: Retro Routers vs. Modern Boards—The Silent Struggle on Your Screen
06/26/2025 | John Watson -- Column: Elementary, Mr. WatsonThere's a story about a young woman preparing a holiday ham. Before putting it in the pan, she cuts off the ends. When asked why, she shrugs and says, "That's how my mom always did it." She asks her mother, who gives the same answer. Eventually, the question reaches Grandma, who laughs and says, "Oh, I only cut the ends off because my pan was too small." This story is a powerful analogy for how many PCB designers approach routing today.
Siemens Turbocharges Semiconductor and PCB Design Portfolio with Generative and Agentic AI
06/24/2025 | SiemensAt the 2025 Design Automation Conference, Siemens Digital Industries Software today unveiled its AI-enhanced toolset for the EDA design flow.
Cadence AI Autorouter May Transform the Landscape
06/19/2025 | Andy Shaughnessy, Design007 MagazinePatrick Davis, product management director with Cadence Design Systems, discusses advancements in autorouting technology, including AI. He emphasizes a holistic approach that enhances placement and power distribution before routing. He points out that younger engineers seem more likely to embrace autorouting, while the veteran designers are still wary of giving up too much control. Will AI help autorouters finally gain industry-wide acceptance?
Beyond Design: The Metamorphosis of the PCB Router
06/18/2025 | Barry Olney -- Column: Beyond DesignThe traditional PCB design process is often time-consuming and labor-intensive. Routing a complex PCB layout can consume up to 30% of a designer’s time, and addressing this issue is not straightforward. We have all encountered this scenario: You spend hours setting the constraints and finally hit the Go button, only to be surprised by the lack of visual appeal and the obvious flaws in the result.